Seantron was here

Ask me anything   I am a game programmer, dad, husband, and music guy.

The Bridg3

The Bridg3 is an experiment that came out of the #Cyberpunkjam

Before I was a programmer, I was into composing Electronic Music. I had music placed in various commercials internationally, and got played on NPR. I recently finished a new EP called The Bridg3, which you can find here:

The Bridge EP

As I was composing the EP, I was also designing a game, but using the EP/Music to set the tone.

The Bridg3 Game is going to be out for iOS and Android very soon.

Each level is based on a track off of the EP.

Right now, the first 50 people that buy The Bridg3 EP on Gumroad will get a free download code for the iOS/Apple copy. But any one that has Android will get a free copy sent to them once the game is out.

Here’s a link to a Vine showing a preview of the Gameplay.

Thanks so much!

— 5 months ago with 2 notes
PSYCLOPSv1 For Google Glass

Enjoy!

http://seantron.com/PSYCLOPSv1.apk

installation instructions:
Have your Glass in Debug Mode and use ADB
adb install PSYCLOPSv1.apk

Make sure you Glass is on and showing a screen (because this is all a hack at the moment)

adb shell am start -n com.seantron.PSYCLOPS/com.unity3d.player.UnityPlayerProxyActivity

It starts out with just Menu screens while it loads and says STARTING at the top, it gives you a while so you can get your bearings. Then you’ll see the time count down 3, 2, 1 GO.

It’s a Virtual Reality game, that you have to look and lock on to alien ships to destroy them. You have to follow them until you see 3 Circles appear for lock. You have 60 seconds to destroy as many as you can. You have to look into the Sky to find the Alien Ships.

After the game is over look down and lock on to Play to start another game.

The game is very very beta at the moment.

Here’s a video explaining more:

http://www.youtube.com/watch?v=qeuPnYxssuI&feature=c4-overview&list=UUad0ekL1kMLQHpZMR-EBRDg

please follow me on Twitter: @seantron

— 1 year ago
#google glass 
A form letter for Mobile Game Developers

Hi “So and so from LinkedIn”,

Thanks for reaching out. But I don’t work for percentages on the backend, as I will be doing most of the work. I only work for an hourly rate at this point, and you’ll find most developers will say the same.

If you put together this project a bit, find a budget, and need a consultant on how to create a game for Mobile, I’m more than happy to help.

Thanks,

Mobile Game Developer

— 1 year ago
Walkthrough to help with various Upgrade issue with Unity3D Projects

Recently, I’ve upgraded a couple of projects from Unity 3.5 to Unity 4.1, and suffered from a couple of stressful moments. Here’s a couple of things I did to get my projects running again.

Issue 1: Unity would no longer open the project without crashing

This was fun. Eventually I found that the best way to deal with this one is to go into your Library Folder and delete the ScriptAssemblies folder. I wouldn’t delete the entire Library folder unless you want to rebuild all of your Prefabs/Scenes from scratch.

Issue 2: XCode crashes and says “Level 0 is Corrupted please remove and restart Unity!”

Another fun one, but easier. Just fully delete your previous XCode project and Build a brand new Project. Also, make sure you are using the latest version of XCode, I found that earlier versions of XCode had some issues dealing with what Unity is outputting lately.

If that doesn’t work, try the fix to Issue 1 (deleting the ScriptAssemblies folder), as I had to do that for every project I’ve upgraded so far.

It’s still broken in a weird way, I’ve been able to get the iOS Unity Player to crash but not give me an errors in XCode as to what’s going on. I’ll update more when I find out what’s going on here.

Issue 3: iOS PIE issues

Just submitted an app that received a warning from iTunesConnect saying that my app was setup as a Non-PIE Binary. This is due to a change for iPhone 5 compatibility. So far it looks like this is just a warning and most apps are still making it through review no problem and Unity is working on the issue.

Good night and good luck everyone.

— 1 year ago
#Unity3D  #GameDevelopment  #MobileGameDevelopment  #iOS 
Tweets Of The Dead is dead.

A while ago I made and released a little game called Tweets Of The Dead which was an experimental Zombie shooter game. The main reason I called it experimental was due to the zombies being spawned off of the main Twitter timeline. Every time someone used the word Zombie in a tweet, or even if their twitter handle contained the word Zombie, or they used the Zombie hashtag that tweet would spawn a zombie in the Tweets Of The Dead game. I was also exploring being able to spawn zombies off of the trends, and even more games making use of the Twitter search API. It even got written up about on Kotaku.

Unfortunately, I was using an old version of the Twitter search API, but for valid reasons. The old version 1 API didn’t force anyone to login and authenticate. I was pretty adamant about only forcing people to login to Twitter if they wanted to share to twitter. The share system was pretty cool too, because it announced which Twitter account had killed you in the game. I thought it was fun, and you didn’t have to share unless you wanted to, so it wasn’t too spammy.

Now before I start bad mouthing Twitter for killing an old API, they had warned all the Developers that they were sunsetting the version 1 API, and that we should all move up to 1.1. I knew it was only a matter of time, but I was hoping for some sort of miracle, that maybe Tweets Of The Dead would get big enough that Twitter would take notice. But oh well, it didn’t.

I wish Twitter would reconsider, and maybe give access to Developers that have interesting ideas. This wasn’t another Twitter client. This game also didn’t make any money (all told I made about ~$120 on it), and that wasn’t it’s intention. I would love to make more games based off of Twitter because I truly do love Twitter, but with all of Twitter’s anti-developer moves as of late, it’s getting hard to want to even support their platform at all.

The Android version only works because I had made a failsafe mode called Celebrity Deathmatch and you can download it here for free:

https://play.google.com/store/apps/details?id=com.seantron.DeadTweets

Better luck next time.

— 1 year ago with 1 note
#Twitter  #TweetsOfTheDead  #3rd party  #MobileGame  #GameDev 
Pretty much.

Pretty much.

— 1 year ago
I Suffer From Reoccuring Dreams: I Read Recently That Cursing Relieves Pain →

lifecritic:

Should I preface this with my credentials? I don’t have any. Suffice it to say, I should point out these people would make it on my list of all-time favorite funny people: Carlin, Hicks, David Cross, Tina Fey, Paul F. Tompkins, and Amy Poehler. Patton Oswalt would have been included on the list…

— 1 year ago with 2 notes
Kid Electro!

image

Coming to Android (Nook, Amazon, Ouya) and iOS very soon!

Very bad video preview!


Kid Electro is a super fast paced/jet pack riding/physics based/Sports game.  Funky characters and crazy chiptune music fuels the frenzy.

  • 1-2 player (versus (1 on 1) and Co-op (2 on 2)
  • 5 unlockable arenas
  • 4 unlockable characters to choose from
  • 4 game play modes per arena
  • Universal Multi-tiered Scoreboard showing both Android and iOS players (it’s going to be awesome)
  • image
— 1 year ago with 2 notes